FILM / “MOVIES”
Points
to Remember (based on textbook and lectures)
You may notice that these
notes are often identical to boldface section headings in your readings.
Refer to your textbook and class notes for more detailed information
Last
updated February 6, 2008
”Film”
and “Movies” mean many things to many people
Art — “literary” self-expression, social and/or
psychological commentary,
æsthetic visual
experimentation, motion & time, musical and theatrical
conventions/techniques, et al.
Culture — reflection of world & other cultures
Entertainment — comedy, drama, escapism
Education — instruction, training, propaganda
Business/Industry — a means to make money
Scientific Technology — new methods for old ideas
INTRO FILM
CLASS – General Film Appreciation
Broad subject material - many disciplines combined
LITERARY CRITICISM /
GENRES / INTERPRETATION
HISTORY / SCIENCE / TECHNOLOGY / PRODUCTION
(This class will deal
largely with American narrative cinema, especially classical Hollywood studio
productions,
but will also include independent, international, and non-narrative cinema to
various extents in different semesters.)
MOVIES - Really just an optical
illusion!
”Persistence
of Vision,” the “Phi Phenomenon,” and “Critical Flicker Fusion”
Numerous individual still pictures
- viewed so fast in succession that
they blend into one image that appears to be in motion
- the more individual images
viewed per second, the smoother the motion seems to be
FILM - Photochemical process, analog image, mechanical
projection
Primary
film formats
70mm - special venue presentations and roadshows; now rarely used
(IMAX also uses 70mm film but runs horizontally instead of vertically, giving
larger image)
(65mm camera negatives printed
to 70mm for projection, extra space used for soundtracks;
sometimes 35mm negatives blown
up to standard 70mm or IMAX)
35mm - professional, commercial studio standard
(VistaVision uses 35mm film
running horizontally instead of vertically,
giving an original negative area
twice as large as standard 35mm movies)
16mm - semi-pro, nontheatrical, industrial, independent, etc.,
usually blown up to 35mm for
any theatrical release
(“Super 16” uses soundtrack
area for wider picture, always shot for 35mm blowup or video transfer)
9.5mm/8mm/Super 8 - home movies, independent
VIDEO (Video technology can be used for movies,
but whether analog or digital, is NOT “Film”)
A few of the many digital video
formats
DCI = “Digital Cinema Initiative” – standards for theatrical presentation of
images from digital video files
HD Video - nearly 35mm film-resolution electronic images, transferred to film
for theatrical exhibition and archival preservation
HDV - approximately 16mm film-resolution electronic images
DV - approximately 8mm film-resolution electronic images equal to
standard-definition broadcast TV quality
DVD - storage medium used for highly compressed (mpeg) video images that can
approach apparent broadcast quality on typical TV sets
Film Standards
- 24 frames/second (90 feet/minute); two predominant rectangular frame shapes
(aspect ratios); soundtrack(s) analog or digital
- Projection standards (brightness, steadiness, audio, THX, etc.)
- Lighting sources (xenon lamps, carbon arcs, limelight for 35mm)
- 1000-foot and 2000-foot 35mm Reels of 10-20 minutes each vs. Platters
holding up to four hours of film
- basic film technology and standards relatively unchanged for 75-110 years but
with steadily improving image sharpness and sound quality
- video technology has had various and constantly changing standards and ranges
of quality acceptability over the past 50-70 years, especially past 15 years
CAMERA
PROJECTOR
PRINTER
Negative - Fine Grain Positive
Print - Dupe Negative – Release Print
- Since the late 1990s a “digital intermediate” (DI) process is often used
instead of printing a finegrain positive film print as a source for the dupe
negative. This can allow the dupe negative to look as sharp as the original
camera negative if the film is scanned at a high enough resolution, or it can
lower the sharpness of the original negative so it will match better with any
computer-generated special effects.
“Digital” is NOT “Film”! A digital movie may, however, be printed onto
film for exhibition, and is normally converted to film for archival purposes.
Digital imaging is an electronic video process usually using magnetic tape,
memory cards, or magnetic or optical discs as a recording medium. A digital
image (including high-resolution scans from film) can be conveniently
manipulated and quickly evaluated with a high-powered computer, whereas a
traditional film image takes more skill and care (and more time-consuming trial
and error) to adjust using photochemical methods. Computerized “look-up tables”
may even be used to simulate the appearances of various types of film stocks or
chemical processes. On the other hand, duplicating a film print from a film
negative by the traditional mechanical photochemical process is many, many
times faster than the excruciatingly slow frame-by-frame output necessary using
today’s computer technology when such memory and processor-intensive
film-resolution images are required.
MAKING FILMS
Preproduction (Preparation)
Production (Shooting)
Postproduction (Assembly)
Distribution (“P&A” expenses - prints and advertising)
Exhibition
-Theatrical showings (often used today as advance promotion for video
release rather than as the primary outlet)
-Video rentals and sales (note: DVD is video, though it can offer additional
viewing options from traditional tape)
-Cable and Broadcast TV showings
-Internet streaming, downloads, and pay-per-view
MODES OF
PRODUCTION
Individual
and Collective
Usually small budget, little if any crew
One or a few people make entire film
Independent
Small to moderate budget, small crew
Crew members may do several jobs
Studio
Moderate to large budget, large crew
Strong division of very specialized labor: e.g. writer, director, producer,
cast, cinematographer, camera operators, film loaders, clapper operators, art
designers, sound recordists/mixers, editors, grips, gaffers, foley artists, ADR
recorders, negative conformers, etc.
Film
Distribution & Exhibition
Number of prints made
Release patterns: Exclusive - Limited - Selected (Key Cities) - Wide
Film Rental contracts
-Flat Rental Fee (very rare
for commercial theatres)
-Percentages of Gross Ticket Sales Receipts
-Guarantees, “up-front” money
-Number of seats, locations, showings, and/or weeks required
-Ticket Price minimums
-Bidding (two or more theatre companies competing for movies they expect to be
hits)
Single Screen/Twin/Multiplex theatres
2-projector changeovers vs. automation/platters
Concession sales (large profit item to make up for large boxoffice
percentage payments)
FILM
HISTORY
From
experimental scientific technology to popular mass entertainment
Mechanically produced
illusion of movement - toys and “flip-books” using drawings
Photography - 1826
Flexible Film - 1888/89
Attempts to reproduce motion photographically
1860’s - Coleman Sellers
1870’s-80’s - Eadweard Muybridge
1890’s - Thomas Edison, Lumière brothers, others
Many film formats and photography/viewing systems at first
Standard 35mm film projection format by 1895 still in use today
-Unchanged except for refinements of details, such as film stocks, lenses,
color & sound, image shape variations (aspect ratios)
Synchronized Sound
Experimental in the 1890s, Limited commercial use in 1900s-1910s (acoustic
cylinders and disks)
Became practical with electronic technology of 1920s, but mainly a curiosity
until late 1927-28
-Vitaphone sound on disk introduced in
1926 with Don Juan (music & sound effects)
-Fox Movietone sound on film in 1927
-The Jazz Singer (1927) was a
silent feature with a Vitaphone music score, some synchronized songs, and brief
dialogue scenes
-first “all-talking” film The Lights
of New York (1928) used Vitaphone process
Sound superceded “silent” films by 1930, optical sound soon replacing sound on
disk
SEE ALSO http://widescreenmuseum.com and Development of the Cinema
Subject
material of movies — same
three main types for over a century
Reality / “Trickfilms” /
Stories—cf. modern documentary and newsfilm/special effects films/dramatic
fiction films
Short films of things moving - 1890’s (Edison, Lumiere Brothers, and others)
Short narratives, trick & story films - 1900’s (Méliès, Porter, Griffith,
and others)
Basic movie industry business model – same
for nearly a century, despite shifts in financing, production, &
distribution
Theatres specializing in movies – early 1900’s (“Nickelodeons”), late 1910’s
(Movie Palaces), 1970’s (Multiplexes)
”Feature length” filmed stories - 1910’s (Life
of Moses-1909, Queen Elizabeth-1912, From the Manger to the Cross-1912, Traffic
in Souls-1913, The Squaw Man-1913, Cabiria-1914, The Spoilers-1914, The Birth
of a Nation-1915, The Cheat-1915, and others)
Rise of directors and actors as stars and marketing points – 1910’s and later
”Art” films and experimental film movement - 1920’s and later, always less
prevalent
Studio system evolution - 1890’s through 2000’s (heyday in late 1910’s through
early 1960’s, especially 20’s-30’s-40’s)
SEE ALSO: The Development
of the Cinema and D. W. Griffith: Some Background
CHAPLIN, LLOYD, KEATON
The three major comedy stars of silent cinema
Similarities: Physical humor; each tries to impress girl
Differing approaches to character & comedy style
Easy Street
(1916/17) – Charlie Chaplin
-“Little
Tramp,” poverty & crime, anti-authority attitude
Never Weaken
(1921) – Harold Lloyd
-Middle-class
all-American boy, ambition, “thrill” comedy
The General
(1926) – Buster Keaton
-Average
guy, deadpan humor, mechanical gags
-Symmetrical
story structure: mirror image with variations
-Epic
scope & realism of drama; political implications
FILM
FORM
FORM - structure, shape,
narrative & stylistic elements
Function — motivation,
foreshadowing, character development, “message”
Similarity & Repetition
Difference & Variation
Development
Unity vs. Disunity — closure/open-ended
Formal Expectations,
Conventions, and Viewer Experience
Feeling - emotional response
Meaning - interpretation
CONTENT - story subject, point of
view, “meaning”
Referential (refers directly to
things viewer familiar with)
Explicit (“moral of story,” what characters learn, stated in film/story)
Implicit (issues, ideas, characters’ change, growth, development)
Symptomatic (work as part of broad context of society, illustrating themes
prevalent in world - or in creator’s life)
EVALUATION
(vs. OBJECTIVE ANALYSIS or INTERPRETATION)
CAREFULLY
CONSIDERED JUDGEMENT vs. merely PERSONAL TASTE
Criteria for evaluation
- (good, bad, indifferent)
--subject material, moral attitude, realism and plausibility, accuracy, style,
technique, complexity, originality, etc.
Analysis and Interpretation (-- see notes
on Film Theory & Criticism, last set below)
Specific Examples to support assertions
NARRATIVE
A chain of events in a
cause/effect relationship occurring in time and space
“Plot” (=”the
film” according to B&T) What we actually see in the film (or novel, or
play, etc.)
Diegetic (part of story) and Non-diegetic (not part of story)
Basic elements of plot:
Exposition - Development - Crisis - Climax - Resolution
(or Barsam’s more simplistic: Exposition –
Rising Action – Climax – Falling Action – Resolution)
Typical “three-act” structure:
Beginning (setup) - Middle (conflict) - End (resolution)
Exposition and Development typically continue throughout any plot,
with several smaller crises
and subclimaxes, each with their own rising and falling action
”Story”
Includes all events in the
“story world”: whether depicted, referred to, or only implied by plot
(See also Screenplay Basics for dramatic approaches
--character, action, or theme-- and types of plots)
CAUSE and EFFECT
Characters - Events — actions upon each other
TIME
Order - Frequency - Duration
Story material may be presented by the plot
in chronological order or out
of chronological order
once, more than once, or not
at all
in the actual time it takes to
occur, in a shorter time, or in a longer time
SPACE
Story space - Plot space — (Also, screen or frame space)
Openings, Closings, Development Patterns:
- Change in knowledge — Goal-driven plot
- “Unities” of time and/or space
Narration - (not the same as “narrator”)
Range & Depth of story
information
Omniscient - viewer knows much
or all
Limited - viewer follows one
or more characters
Mixed - changes back and forth
DIEGESIS — dihghsiV (The narrative, or story being related)
Diegetic - part of the story’s world
Non-diegetic - does not exist in the story world even though we can see or hear
it in the film (titles, background music, some insert shots, etc.)
Deus ex machina — qeoV ek
mhcanhV = “god from the machine”
Story Elements
Characters
Major (important to action, may be “flat” or “round”)
Minor (peripheral to action
but often important to atmosphere or to help major characters)
“Flat”
(simple, predictable, serve needs of plot)
“Round” (complex,
unpredictable, realistic, often more thought-provoking or memorable)
Motifs
Recurring significant elements:
Actions,
Props, “Familiar Images,” Themes
“Hubs” and “Satellites”
Major Plot Points / Minor Plot Points
Contribution
to plot structure / story enrichment
SCREENWRITING
LOGLINE
One-sentence essence of the story, “pitching” it
SYNOPSIS
Summary of plot & main characters
TREATMENT
Scene by scene description of action
SCREENPLAY
(SCENARIO)
Several drafts, possibly several writers
SHOOTING
SCRIPT
STORYBOARD
Comic strip style breakdown of shots in major scenes
GENRES = TYPES, KINDS
FORMULAS
CONVENTIONS & EXPECTATIONS
Sometimes
rejected, changed, or “violated”
BLENDS,
OVERLAPPING GENRES
ICONS / ICONOGRAPHY eikon
Recurring
symbolic imagery
Character types/stereotypes
and their
actions/poses
Props & costumes
Settings & lighting
REFLECTING SOCIAL ATTITUDES
in themes treated, emotions
explored,
subjects touched on (even
briefly)
METAPHORS for elements/concerns of society
FEARS
GOOD vs. EVIL
EMOTIONAL CATHARSIS
IDEALISM
Horror, Sci-Fi, Western, Gangster/Cop/Crime/Noir,
Musical,
“Weepie,” Romance, Epic,
Action-adventure, Suspense thriller, Disaster, etc.
Different genres may be either REMINDERS
of or ESCAPISM from present or recent past
MISE EN SCENE
- What appears in the scene itself
before camera is even brought in
- Realism vs. Stylization
Setting
Art Direction/Set design & decoration,
props
Costumes and Makeup
-Appropriateness to
characters, time period, setting
Lighting (controlled by director of photography, although actually part
of mise-en-scene)
Quality - Direction - Source - Color
”Three-point” Lighting Style
KEY light - FILL light - BACK
light
Other lights often used: background
light, “kicker,” eyelight, pattern projections, etc.
Mood lighting: high key, low key, source
lighting, available light, special lighting effects
Figure Expression and Movement
Staging (“Blocking”) - positions within the setting and in relationship to
camera
Acting (realism/stylization) - appropriateness to medium and style and mode of
storytelling
Gestures
CINEMATOGRAPHY/PHOTOGRAPHY
kinumai -- jwtoV -- grajw
move, be moved—of light—write, inscribe
Range of tonalities
Film stocks — “speed,” contrast, color balance, etc.
Film laboratory manipulation
Speed of motion
Slow-motion, normal motion, fast-motion
Perspective relations
Lens choices — Focal length, Depth of field, Focus shifts
Special effects — in-camera, in laboratory, in computer
LENS TYPES
Wide-Angle —
Short focal length
Great depth of field (range of focus)
Objects look farther apart than in reality
Normal —
Normal focal length
Average depth of field
Spatial relations appear normal
Telephoto — (narrow-angle)
Long focal length
Shallow depth of field
Objects look closer together than in reality
Zoom — Variable focal length - Focal length can
be changed during continuous shot
FRAMING
Dimensions and Shape
Rectangular — Aspect Ratios (of width to height)
Other shapes — mattes, irises, masks, split/multi-screen
Onscreen/Offscreen space (showing/implying)
Camera Position
Angle (in relation to
subject) — Head-on, Oblique
Level (horizontal) — “on the level” or “canted” off-axis
Height (from ground) — eye-level, low angle, high angle
Distance (from subject) — ELS, LS, MS, MCU, CU, ECU
FUNCTIONS OF
FRAMING
Accentuate mise-en-scene, psychological effect, suggest meanings or
relationships, point-of-view, et al.
NOTE: Cinematography is NOT mise-en-scene! It
photographs the mise-en-scene.
MOBILE FRAME (Tripod or dolly vs.
hand-held)
Pan or Tilt (from one position)
Dolly/Tracking/Steadicam (camera moves through scene)
Crane/Helicopter (camera free to move up and down)
Zoom (Lens adjustment—NOT a camera movement)
FUNCTIONS OF FRAME MOBILITY
Follow action
Call attention to something
Psychological effect of continuous take, movement, speed
Rhythm (in combination with editing)
DURATION OF IMAGE
The Long Take (NOT a “Long Shot”)
Early Cinema — before editing developed (cf. amateur movies with no editing
abilities)
Rope (1948) — each shot one full reel of film but with elaborate camera
movements
Sling Blade (1996) — many long takes without movement
Michelangelo Antonioni, Orson Welles, Robert Altman
Static Frame vs. Mobile Frame —
effect on viewer
Practicality: planning, rehearsal,
retakes
Aspect
Ratios (of
width to height)
FILM FRAME area used by various
ratios changes, but all must fit within four sprocket-holes per frame of 35mm
film for projection compatibility
Some common aspect ratios: 1.18/2.35 - 1.33 - 1.66 - 1.78 - 1.85
1.33:1 (or 4:3)
-- Standard format for 35mm film since 1890’s; still used but only for TV and
nontheatrical films, 16mm,
9.5mm, 8mm, and Super 8 home movies—Officially changed to the nearly identical
1.37:1 ratio for 35mm film in the early 1930’s, a few years after sound on film
was introduced—Sound track area originally used for larger picture by silent
films—usable image area on film reduced in size to make room for sound track on
release prints and most original camera negatives except “Super 35” and
television films, which continue to use the entire width of the negative
between the rows of sprocket holes
TWO MAIN ASPECT RATIOS USED IN
THEATRES SINCE 1953:
- “FLAT” widescreen (usually
1.85:1, occasionally 1.66:1)
- “SCOPE” widescreen (usually
2.35:1, more often 2.39 or 2.4:1 for recent films)
- “STANDARD” non-widescreen
(1.37:1 for sound, 1.33:1 for silent) gradually phased out after 1953 except
for independent films and TV
TWO ASPECT RATIOS USED FOR
TELEVISION SINCE 1990s
“Standard” 1.33:1 (4x3) -
copied after the traditional film standard when television was introduced
during the 1930s
“Wide” 1.78:1 (16x9) -
compromise shape to make maximum use of limited number of screen pixels for
both 1.37:1 films and 2.35:1 films
with the least
amount of “letterboxing” or “windowboxing”
(shrinking
original picture to fit available screen space, leaving blank bars on top and
bottom or both sides),
and less
objectionable cropping of sides or top & bottom when enlarging 1.85:1 or
reducing 1.66:1 films to fill the available screen space.
“Super 35” film format
— a narrow area is extracted from the full photographed frame (including the
soundtrack area) and optically converted to CinemaScope for projection at
2.35:1, leaving extra picture area on the original negative available for TV
use without having to cut off the sides; also, this way an anamorphic lens is
not required for the original photography (giving slightly different optical
characteristics to the image that some cinematographers prefer)
-- a skillful cinematographer may try to compose the image to be compatible
with both ratios, necessarily compromising aesthetics for some images in one
format or the other, or may simply compose for one ratio (usually the
theatrical 2.35:1 “scope” format) and “protect” for the other ratio.
-- the image may also be composed for 1.85:1 and optically reduced to standard
35mm for “flat” projection, thus providing slightly larger image area on the
camera negative than shooting standard 35mm film with the soundtrack area left
blank.
-- in the 1950s, the “SuperScope” process also used the full frame width on the
negative, but usually composed the image for a 2:1 aspect ratio and optically
converted it for projection with an anamorphic lens.
NOTE: Each 35mm frame is 4 sprocket
holes high regardless of the ratio that is projected on the screen. This
results in wasted film area for any movie with optical sound using a ratio
wider than 1.18, especially non-anamorphic “widescreen” ratios, since part of
the film’s image area is masked off and not projected. Films made for 16x9 widescreen television
that will not require projection prints (only a transfer to video) are often
shot with modified cameras to give an image 3 perforations high, allowing a 25%
film cost savings. A number of
low-budget movies during the 1960s-70s would use special cameras with a
2-perforation image height (but still leaving space on the left for the
soundtrack), yielding 2.35:1 images with a 50% savings in film costs while
shooting. These would later be optically stretched to 4-perforations so they
could be projected in a standard projector using a “scope” anamorphic lens.
2.35:1 CinemaScope anamorphic widescreen process introduced in
1953 that squeezes the image by half horizontally when photographed and then
doubles its width when projected on screen. It is usually framed for 2.4:1
today to avoid showing splices; “Scope” films today are often converted from
full-frame “flat” negatives (See “Super 35” and “Techniscope”) and use an
anamorphic lens for projection but not for the original photography. The very
earliest CinemaScope films had a 2.66:1 image with the soundtrack on separate
reels of film, and then tried a 2.55:1 image with narrow magnetic soundtracks
but no optical track. To make films compatible with existing sound projectors,
they finally switched to the standard optical soundtrack (sometimes with a
magnetic track as well), which reduced the width of the picture to 2.35:1.
1.85:1 “Flat” widescreen format most commonly used today, though
many films more aesthetically pleasing at 1.66:1 (a ratio about halfway between
the height visible in theatres and the height visible on home video, when the
full width of a non-anamorphic picture is used) – the 1.66:1 format was
more common in the mid-1950s, and is still used in Europe to some extent,
especially when shooting “Super 16” film for blowup to 35mm. A 1.75:1
“flat” widescreen format was also fairly common in the 1950s and has been used
occasionally after 1.85 became accepted as the most common standard. The 1.75:1
format is almost identical to the recent “16x9” widescreen television picture
ratio.
1.78:1 (or
“16x9” widescreen and sometimes called 1.77:1 without rounding up to 1.78)
This is the aspect ratio decided upon for widescreen television, roughly
halfway between 1.66:1 and 1.85 to 1. Many new movies are composed with this
ratio in mind as the final viewing option, although are designed to be “safe”
if the image is either cropped to 1.85:1 or projected with slightly more
picture information at 1.66:1. Sometimes
Super 35 films released in “scope” theatrically are reframed for 1.78:1 instead
of 2.35:1 for their “widescreen” DVD release, and may have originally been
composed for either one ratio or the other.
1.37:1 “Academy” ratio is virtually identical to the 1.33:1 shape
used by silent films, but the film area is masked on the left to make room for
the soundtrack, and has a thicker frameline. The slight difference in frame
height is to allow the screen shape to remain the same 1.33:1 ratio, while
adjusting for a higher angle of projection that would require masking off a
little bit of the sides in order to hide the “keystone” effect when the
projector is not on the same level as the screen.
1.18:1 “Movietone” ratio format was used during the first few years
of sound-on-film, from approximately 1927-1932. The left edge of the original
1.33:1 silent frame was masked off to allow the soundtrack to be printed on the
film. A substantial portion of the top and bottom of the image is cut off when
shown on television or with a 1.37:1 lens and aperture plate. This ratio uses
the maximum amount of film available and is identical in area to the “squeezed”
image used for CinemaScope, which is later “unsqueezed” to the 2.35:1
anamorphic widescreen ratio.
Area visible on television
- CinemaScope picture, if
reduced to fit TV width, leaves large blank borders above and below on both 4x3
and 16x9 monitors; if shown with the full TV screen height the sides of the
image are not shown (except sometimes if filmed in Super 35 with the intention
of showing extra image above and below the portion shown in theatres)
- “Flat” 1.66 and 1.85 ratio images may have their sides cut off slightly, or
may be “letterboxed” with a smaller black border above and below the image on
TV; more often they may show additional image area above and below what was
seen in theatres and which was not all intended to be viewed (occasional
microphones and tops of sets visible)
-A 16x9 video monitor must still be “letterboxed” to present a 1.85:1 or 2.35:1
image correctly, and must have black borders on its sides to present 1.66:1 or
1.33:1 images correctly.
-Regardless of aspect ratio (even 1.33:1 films on a 4x3 monitor) the TV screen
cuts off all edges, especially the sides. Some video projectors can be adjusted to
display all available pixels, but most films are still transferred to video
with all the edges slightly cropped so that the framelines and sprocket holes
will not be recorded, with the TV set’s factory-set underscanned image display
cropping off even more all around.
See the “WideScreen Museum” on-line
at http://www.widescreenmuseum.com/
for more details and other widescreen formats (like VistaVision horizontal
“double-frame” 35mm film and various formats using the double-width 70mm film).
Other screen ratios used for various formats include 2.2:1, 2.55:1, 2.66:1, and
more!
EDITING
Joining shots together in
desired order
Imply relationship of a shot to preceding and following shots
Cutting a film “workprint” vs. NLE
(Non-linear Editing) on a computer
Conforming the negative to the workprint, or to a computer-generated EDL (Edit
Decision List)
TRANSITIONS
Fade (fade-in or fade-out)
Dissolve
Wipe and other optical effects
Direct Cut
PURPOSES OF
EDITING
Allow filming “out of sequence” -
convenience in production phase
Break long scenes into smaller units
Direct attention to details, esp. parts important to story
Show alternate views, for variety: LS/MS/CU, etc
Pacing and rhythm, for psychological effect
Emphasize relationship between two shots
TYPES OF SHOT
RELATIONSHIPS:
GRAPHIC (esp. dissolves) -
aesthetic or symbolic comparisons or contrasts
RHYTHMIC - pacing changes or parallels
SPATIAL - manipulating space that doesn’t really exist - action and reaction
TEMPORAL - manipulating (condensing or expanding) time - showing different
actions occurring simultaneously
CONTINUITY
EDITING
Spatial Continuity : The
180-degree system
Constant screen direction
Shot/Reverse-Shot pattern
Eyeline match (and POV cutting)
Match on action (avoiding jump-cuts)
Establishing/Re-establishing shots
Temporal Continuity (cf. plot
structure)
Order
Frequency
Duration
ALTERNATIVES to
continuity editing
Graphic editing
- Visual motivation for
cuts
Rhythmic editing
- Cutting in rhythmic patterns
Discontinuity editing
- Spatial discontinuity
- Temporal discontinuity (e.g., jump-cuts)
- Discontinuity to compare & contrast
Montage (2 different usages of
the word)
-A series of quick shots,
often with dissolves or other transitions
usually used to convey a long
period of time in only several seconds to a few minutes
-A filmmaking style that relies on editing to convey important information and
implications, more than simply photographing the mise-en-scene onto film
EXPERIMENTAL
CINEMA
Avant-Garde or “art” films
Can use different forms or
combine various forms (see
also Documentary Film Forms)
Narrative Form - telling
some sort of story but often exploring unusual chronologies, techniques, or nontraditional
extremes of stylization
Categorical Form -
arranging subjects merely by category, without any necessary time order or
cause/effect relationship
Abstract Form - based
around shapes, colors, movements, perhaps sounds, etc. for aesthetic visual
interest or audio-visual combinations
Associative Form - one
subject leads to another by some connection the two share, as in brainstorming
or free association
DOCUMENTARY
FILM
Fiction vs.
Nonfiction
Objective / Biased /
Intentionally Misleading (propaganda) / “Mocumentary”
Techniques
Compilation of earlier film
footage
Interviews with subjects Film footage with narration
Inserts of maps, charts, etc.
”Direct Cinema” (Cinéma Vérité)
Documentaries are often written
after footage is shot to reflect reality (whether objective or subjective)
rather than being shot
specifically to illustrate a previously-written script
Editing is the key to an effective documentary
-especially using principles
of montage to imply meanings and connections
-often comparing or
contrasting visual information with verbal information, mixing sounds and
images
DOCUMENTARY FORMS
NARRATIVE
-information
arranged by cause & effect,
like
a story, often chronological
CATEGORICAL
-
information arranged by category
RHETORICAL
-
persuasive argument (debate tactics) --
TV commercials, propaganda films, etc.
ASSOCIATIONAL
-scenes
arranged by some sort of similarity
(more
of an experimental “art” film)
SOUND—Vibrations, Waves
Acoustic
Properties
Loudness (Amplitude,
Volume, Dynamic range)
Pitch (Frequency, High/Low tones)
Timbre (Tonal quality, distinctive characteristic)
Sound in the
Cinema
Natural - Complementary -
Unrealistic (ironic/comic)
Speech (Dialogue or Narration)
Music (Diegetic or Nondiegetic)
Noise (Sound Effects)
Dimensions of
Film Sound
Rhythm
-Regular beats or pulses
-Pacing or tempo
-Patterns of accents
Fidelity
-Faithfulness to source, real or unreal
Space
-Onscreen, off-screen, or non-diegetic
Time
-Synchronous or asynchronous
-Simultaneous or nonsimultaneous
Sound Recording
PROCESSES
Magnetic tape - mag film -
optical film
Analog - analogous to actual
sound
Mechanical—needle in wax;
shellac, vinyl - cylinders or disks - grooves of variable depth or width
first all-acoustic/mechanical,
later (by mid-1920s) with electronic amplification
Optical/Electronic—waves photographed on film
- variable density or variable area – silver emulsion or cyan dye
Magnetic/Electronic—variations in magnetic field
Digital - numerical encoding of
information
All electronic
Three noncompatible systems (Dolby, SDDS, DTS)
TECHNIQUES
“DOUBLE-SYSTEM” - sound recorded on separate audio
recorder, picture photographed on film (or some video medium)
”SINGLE-SYSTEM” - sound recorded on same piece of film or videotape as picture
(used only for home movies and news footage)
Live recording during filming
”Sync” (dialogue, but not
always sound effects) - sync dialogue sometimes used only as “scratch track”
for post-dubbing
”Wild” (e.g. sound effects, ambient “room tone”) - no picture photographed
while sound is recorded
”MOS” - no sound recorded while shot is photographed (sound added later in
editing process)
Post-dubbed after filming
ADR - Automated Dialogue
Replacement (“looping”)
Foley - sound effects studio
Music Scoring
Prerecorded
Played on set during
filming (musical numbers)
Multitrack mixing
Music - Sound Effects -
Dialogue
Numerous separate recordings added together
Individual volume & stereo placement adjusted
Monaural (mono)
One final mixed track
Stereophonic (stereo)
Two or more final mixed
tracks
Movie theatre standard of four separate tracks—Screen Left, Center, Right;
Auditorium Surround
Digital standards of six discrete tracks (with L, C, R screen plus L & R surround,
and low-frequency Subwoofer)
-sometimes eight or nine
tracks; sometimes five behind screen and/or
L & R plus rear-wall surround tracks
For more on film
sound see the various pages and
links at http://www.filmsound.org/
and at http://www.widescreenmuseum.com/
Animation - illusion of movement
Series of
Images
Drawings
Cutout Pictures
Models, Miniatures
Claymation, Sand, String
Computer Graphics
Drawn Animation
Flip Book
Zoetrope (“Wheel of Life”)
Stop-motion photography:
Chalk board on film (J.
Stuart Blackton, 1900)
Individual drawings (Windsor McCay, 1907-11)
Overlays & cutouts (John Bray, 1914)
Cel animation (Earl Hurd, 1914)
Synchronized
Sound with cartoons
Steamboat Willie (1928) sound matched to picture
Skeleton Dance (1929) picture matched to sound
Special
Techniques
Rotoscoping
Tracing live action from
film or video (either onto paper, cels, or a computer graphics pad)
Live-action with cartoons, models
Rear-projection onto animation stand
Mattes, traveling mattes
Animation of still photos
Computers in animation
Computer-assisted (traced & modified by artists)
Computer-programmed animation
- rapid increase during late
1990s and early 2000s
- output directly to film or
video instead of traditional photography
- CGI animated special effects
composited with photographed live scenes
FILM THEORY & CRITICISM
Theory
Principles
to help analyze and understand meaning
FORMALIST
– the film itself, structure & form
REALIST
– ways the film represents reality
CONTEXTUALIST
– film in various contexts
Meanings –
EXPLICIT / IMPLICIT / IDEOLOGICAL
Themes,
Allusions, Metaphors, Symptomatic interpretation
Critical
interpretive approaches
Mimesis vs. Catharsis
/ Dualism / Audience Reception
Auteurist – considers the director as the “author,” identifies recurring themes in
director’s films
Psychological – often identifies Freudian theories for plot elements (subconscious,
sexual, etc.)
Marxist – considers class
conflict as primary motivation
Feminist – examines
attitudes toward women
Culturalist – looks at
film as a reflection of its culture, time, and place