Publications
Supervised Research—Doctoral Chair
Salentiny, A. (Anticipated December, 2011). Analysis of preservice teacher education majors and faculty technology attitudes and skills.
Fu, H. (Anticipated 2012). The effect of intelligent tutoring system training on reading comprehension in ELL learners.
Adcock, A. (2004). The interaction of learner expertise and instructional role of a pedagogical agent on learner perception of agent , perceived cognitive load and task performance.
McCord, R. (2003). The effects of online reflection and online community of practice on the self-perceptions of leader attributes for civilian managers in a military environment.
Tepe, D. (2003). The effects of advisement and goal orientation on mastery in a computer-based tutorial and simulation.
Tang, T. (2003). The interaction of cognitive style and learning environment on student performance, course satisfaction, and attitude toward computers.
Invited Publications
Van Eck, R. (March/April, 2006). Digital game-based learning:
It's not just the digital natives who are restless…. Invited
cover story for Educause
Review, 41(2).
Books
Van Eck, R. (Ed.). (2010). Interdisciplinary models and tools for serious games: Emerging concepts and future directions. Hershey, PA: IGI Global.
Van Eck, R., (Ed.). (2010). Gaming & cognition: Theories and perspectives from the learning sciences. Hershey, PA: IGI Global.
Book Chapters
Dempsey, J., & Van Eck, R. (2012). Instructional design
in eLearning. In R. A. Reiser, & J. V. Dempsey (Eds.), Trends and issues in instructional design and technology (3rd ed., pp. 281-289). Boston, MA: Pearson Education.
Shute, V. J., Rieber, L., & Van Eck, R. (2012). Games...and...learning. In R. A. Reiser, & J. V. Dempsey (Eds.), Trends and issues in instructional design and technology (3rd ed., pp. 321-332). Boston, MA: Pearson Education.
Adcock, A., & Van Eck, R. (in press). Adaptive game-based learning. In N. Seels (Ed.), Encyclopedia of the sciences of learning, Heidelberg: Springer-Verlag.
Hung, W., & Van Eck, R. (2010). Aligning problem solving and gameplay: A model for future research and design. In R. Van Eck (Ed.), Interdisciplinary models and tools for serious games: Emerging concepts and future directions (pp. 227–263). Hershey, PA: IGI Global.
Van Eck, R. (2008). COTS in the classroom: A teacher's guide to integrating
commercial off-the-shelf (COTS) games. In R. Ferdig (Ed.), Handbook
of research on effective electronic gaming in education (pp. 179–199). Hershey,
PA: Idea Group.
Van Eck, R. (2007). Six ideas in search of
a discipline. In M. Spector, N. Seel, and K. Morgan (Eds.), The
educational design and use of computer simulation games (pp. 31–60). Boston, MA: Sense.
Dempsey,
J. V., & Van Eck, R. (2007). Instructional design
online. In R. A. Reiser, & J. V. Dempsey (Eds.), Trends and issues in instructional design and technology (2nd ed., pp. 288-300). Boston, MA: Pearson Education.
Van
Eck, R. (2006). Building intelligent learning games.
In D. Gibson, C. Aldrich, & M. Prensky (Eds.), Games
and simulations in online learning research & development frameworks (pp. 271–307). Hershey,
PA: Idea Group.
Dempsey, J. V., & Van Eck, R. (2001). Instructional design online. In R. A. Reiser, & J. V. Dempsey (Eds.), Trends and issues in instructional design and technology. Boston, MA: Pearson Education.
Book Reviews & Forwards
Van Eck, R. (April, 2011). Forward. In P. Felicia (Ed.), Handbook of research on improving learning and motivation through educational games. Hershey, PA: IGI Global.
Van Eck, R. (2007). Recommended reading: Gamers go to college. [review of book gamers go to college]. Educause Quarterly, 30(1), January 1, 2007.
Van Eck, R. (2008). Recommended reading: Ecology of games. [Review of book ecology of games]. Educause Quarterly, 31(4), November 17, 2008.
Refereed Journal Publications
Van Eck, R. (under review). Bringing ‘discipline’ to the study of games and learning. Research challenge, Information Design Journal.
Hirumi, A., Appelman, R., Rieber, L., & Van Eck, R. (2010). Preparing instructional designers for game-based learning, part 1: Game design as an instructional design process. Tech Trends, 54(3), 27–37.
Hirumi, A., Appelman, R., Rieber, L., & Van Eck, R. (2010). Preparing instructional designers for game-based learning, part 2: Game design as an instructional design process. Tech Trends, 54(4), 19–27.
Hirumi, A., Appelman, R., Rieber, L., & Van Eck, R. (2010). Preparing instructional designers for game-based learning, Part 3: Game design as a collaborative process. Tech Trends, 54(5), 38–45.
Van Eck, R. (2006).The effect of contextual pedagogical
advisement and competition on middle-school students’ attitude
toward mathematics and mathematics instruction using a computer-based
simulation game. Journal
of Computers in Mathematics and Science Teaching, 25(2), 165–195.
Van Eck, R., & The AIM Lab at the University of Memphis
(February/March, 2006). Using games to promote girls' positive attitudes
toward technology. Innovate
Journal, 2(3).
Adcock,
A., & Van Eck, R. (2005). Reliability
and factor structure of the Attitude Toward
Tutoring Agent Scale (ATTAS). Journal of
Interactive Learning Research, 16(2), 195–212.
Dempsey, J. V., & Van Eck, R. (2003). Modality and placement of a pedagogical adviser in individual interactive learning. British Journal of Educational Technology, 34(5), 1–16.
Van
Eck, R., & Dempsey, J. (2002). The effect of competition and
contextualized advisement on the transfer of mathematics skills
in a computer-based instructional simulation game. Educational Technology Research and Development, 50(3), 23–41.
Newman, J. E., Van Eck, R., King, A., Glusman, B., McCain-Williams, Van Eck, S., & Beech, F. (2000). HIV/AIDS education among incarcerated youth. Journal of Criminal Justice, 28(5), 415–434.
Refereed Conference Publications
Van Eck, R., Hung, W., Bowman, F., & Love, S. (2009) 21st-century game design: A model and prototype for promoting scientific problem solving. Proceedings of the International Association of Science and Technology for Development's annual conference on Computers and Advanced Technology in Education, November 22–24, St. Thomas, U.S. Virgin Islands. IASTED.
Van Eck, R., Adcock, A., Sussarla, S., & The Tutoring Research Group at Memphis (2005).
Embedded design: How authoring tools can ensure that instructional design
is present when we can’t be there. Proceedings of the Southeastern
Conference in Instructional Design & Technology:
Challenges of eLearning & IDT. March 11–13, 2005, Mobile, AL.
Susarla, S., Adcock, A., Van Eck, R., Moreno, K., & Graesser, A. C. (2003). Development and evaluation of a lesson authoring tool for AutoTutor. In V. Aleven, U. Hoppe, J. Kay, R. Mizoguchi, H. Pain, F. Verdejo, and K. Yacef (Eds.), AIED2003 Supplemental Proceedings (pp. 378–387). Sydney, Australia: University of Sydney School of Information Technologies
Susarla,
S. C., Adcock, A. B., Van
Eck, R. N. & Moreno, K. N. (2003). Authoring
for AutoTutor: Adding a new dimension to an intelligent tutoring system. Proceedings of the 2003 World Conference on E-Learning in Corporate,
Government & Higher Education. Phoenix, AZ, November, 2003.
Moreno,
K., Person, N. K., Adcock, A. B., Van Eck, R., Jackson, G. T., & Marineau,
J. C. (2002). Etiquette and efficacy in animated pedagogical agents:
The role of stereotypes. Proceedings of the annual meeting of the AAAI,
Fall Symposia Series, Etiquette for Human–Computer Work. November 15–17,
2002, Sea Crest Conference Center, North Falmouth, MA.
Dempsey,
J., Litchfield, B., & Van Eck, R. (2002). Use of pedagogical advisement in technology-assisted learning environments. Proceedings of the annual meeting of the International Conference on Computers in Education. December 3–6,
Aukland, New Zealand. ICCE Society Press.
Van Eck, R., & Marvin, E. (2001). Online professional development resources for teachers. Proceedings of the annual meeting of the Association for Educational Communications and Technology. October 14–18, Atlanta, GA.
Van
Eck, R. (2001). Promoting transfer of mathematics skills through
the use of a computer-based instructional simulation game and advisement. Proceedings
of the Mid-South Instructional Technology Conference. April 8–10,
Murfreesboro, TN
Van Eck, R. (2001). The effect of competition and context of advisement in a simulation/simulation game to promote transfer of mathematics skills in middle school students. ITFORUM. Paper No. 49, available at http://it.coe.uga.edu/itforum/paper49/paper49.htm.
Van Eck, R. (2000). The effect of advisement & mode of instruction on transfer, advisor use, and attitude toward mathematics using a computer-based simulation game. In R. Robson, (Ed.), Proceedings of the Mathematics/Science Education & Technology 2000 Conference, February 5–8, San Diego, CA. Charlottesville, VA: The Association for the Advancement of Computing in Education.
Van Eck,
R. (2000). The effects of competition and context of advisement
on transfer of mathematics skills in a computer simulation game. Proceedings
of the Annual Meeting of the American Educational
Research Association. April 24–28, New Orleans, LA. ERIC Document Reproduction
Services ED441668.
Dissertation
Van Eck, R. (2000). The effect of advisement and competition on transfer, advisor use, and attitude toward mathematics using a computer-based simulation game. (Doctoral dissertation). Available from ProQuest Dissertations and Theses Document ID 304645491, http://ezproxy.library.und.edu/login?url=http://search.proquest.com.ezproxy.library.und.edu/docview/304645491?accountid=28267
Presentations
Invited Presentations/Keynote Speaker
Van Eck, R. (2011, February 15). How Video Games May Transform Education (and why we may not like it). Invited speaker at TEDx Manitoba, an independently organized TED event. Winnipeg, MB, CA.
Van Eck, R. (2010, April 13-15). Serious games: Interdisciplinary theory and practice. Keynote speaker for the Palmer Symposium, Morningside College, IA.
Van Eck, R. (2008, November 26). Game-based learning: What game designers & educators should know about serious games. Keynote speaker for les e•virtuoses, Lille, France.
Van Eck, R. (2008, November 21). Why games for learning? Keynote speaker for the Virtual DUSEL Symposium, November 21, Madison, SD.
Van Eck, R. (2008, June). GBL Part: What it is and why you should care; GBL part II: Instructional design & serious games; GBL part III: Intelligent learning games and COTS GBL. Keynote speaker on instructional design and games for the Tennessee Regents Online Degree Summer Institute, June 16–17, Dickson, TN.
Van Eck, R. (2008, May). Games as innovative teaching: What you should know about play, games, and learning. Keynote speaker for Microsoft Innovative Teacher Conference, Winnipeg, MB, Canada.
Van Eck, R. (2008, April 8). Pedagogy for the new millennium: What you should know about play, games, and learning. Keynote presentation for the North
Dakota Association for Technology Leaders (NDATL),
April 8, Bismarck, ND.
Van Eck, R. (2007). Keynote presentation for the Intelligence
Community Educational Simulations and Serious Games Symposium “Enabling Powerful Learning Through Simulations and Serious Games,”
August 28–30, National Intelligence University, Bolling Air Force
Base, Washington DC.
Van Eck, R. (2007). Practitioners and gaming, part I.
Panel presentation at the Third Annual Innovations in e-Learning
Symposium, June 5–7, George Mason University, Fairfax, VA.
Van Eck, R. (2007). Practitioners and gaming, part II. Panel presentation
at the Third Annual Innovations in e-Learning Symposium, June 5–7,
George Mason University, Fairfax, VA.
Van Eck, R. (2007, April 23). Learning through gaming. Keynote
presentation at the Texas Association for Governmental IT Managers
Conference, April 23–26, South Padre Island, TX.
Van Eck, R. (2007, April 2). Digital game-based
learning and the future of education: It's not just the digital
natives
who
are
getting restless. Keynote presentation for the Instructional Technology
Conference, April 2–4, Middle Tennessee State University, Murfreesboro,
TN.
Van Eck, R. (2007, March 27). Generation G and the 21st century:
How games are preparing today's students for tomorrow's workplace. ELI
Focus Session, March 27–28, Raleigh, NC.
Van Eck, R. (2006, December 1). Learning in the digital age. Keynote
for McGraw-Hill Key Leader Briefing, Columbus, OH.
Van Eck, R. (2006, August 17). DGBL: It's not just the digital
natives who are getting restless.
Featured speaker for ICT Learning Innovation Centre Conference:
What Do Video Games Have to Teach Us? Brisbane, Australia.
Van Eck, R. (2006, August 7). Keynote presentation for the Texas
Association of State Systems for Computing and Communications (TASSCC)
Conference, Corpus Christi, TX.
Van Eck, R. (2006, June 12–13). Invited panelist for Gaming Learning & Assessment
at the Learning Strategies Consortium conference, Orlando, FL.
Van Eck, R. (2006, June 2). DGBL: It's not just the digital natives
who are getting restless. Keynote presentation for the Interactive
Games and Learning Conference, Sippy Downs,
Queensland,
Australia.
Van Eck, R. (2006, March 9). Invited Web-cast moderated
discussion of Innovate Online journal article "Using Games
to Promote Girls' Positive Attitudes Toward Technology."
Van Eck, R. (2006, February 13). Digital game-based
learning: What are we playing at? Keynote presentation for Symposium
on Simulations,
Games, and Learning: Engaging Education for Our Times. Government
sponsored symposium on games and learning, February 13–14, Melbourne,
Australia.
Van Eck, R. (2006, February 3). Getting serious about games. Invited
presentation to launch the "games in learning discussion series,"
University of
Tennessee, Knoxville, TN, February 3–March 31.
Van Eck, R. (2006). The digital natives are restless: Digital
G-game-based learning and the future of education. Featured speaker
for the EDUCAUSE Learning Initiative (ELI) 2006 Annual Meeting,
January 29–31, 2006, San Diego, CA.
Van Eck, R. (2005). At play in the garden of learning: How computer
games in the classroom can promote critical thinking and problem-solving
while teaching content. Invited presentation at the American Technical
Education Association's Northern Plains Regional Conference, October
13–14, Wahpeton ND.
Van Eck, R. (2005). What are we playing at? What it means to integrate
games, and why we should do it. Presentation for the annual meeting
of the Educause Seminars on Academic Computing, August 5–10,
2005, Snowmass Village, CO.
Van Eck, R. (2005). Are we there yet? A discussion of the practical,
theoretical, and philosophical aspects of implementing digital
game-based learning in schools. Presentation for the annual meeting
of the Educause Seminars on Academic Computing, August 5–10,
2005, Snowmass Village, CO.
Van Eck, R. (2005). What pedagogical agents and intelligent tutoring
systems can teach us about designing instructional game environments.
Keynote presentation at the Alumni Breakfast at the annual meeting
of the Southeastern Conference in Instructional Design & Technology:
Challenges of eLearning & IDT, March 11–13, 2005, Mobile, AL.
Van
Eck, R. 2004. Invited presentation
on return on investment and authoring tools for training. American
Society of Trainers & Developers
(ASTD), June 2004, FedEx Institute
of Technology, University of Memphis.
Van
Eck, R. (2001). The effect of competition
and context of advisement in a simulation/simulation game to
promote transfer of mathematics skills in middle school students. Paper discussant,
ITFORUM, Paper No. 49.
Conference Presentations
Van Eck, R. (2012). From Villain To Hero: Traces Of The Gothic Villain/Hero In Four Modern Films. Bram Stoker Centenary Conference: Bram Stoker and Gothic Transformations,University of Hull, April 12–14, 2012, Hull, England.
Van Eck, R., Fu, H., Siegfried, C., & Love, S. (April 6, 2011). Cognitive Style as a Function of Visual Training in Air Traffic Control Students. Poster presentatation at the Education and Human Development Research Fair, April 6, 2011, University of North Dakota, Grand Forks, ND.
Van Eck, R., & Hung, W. (April 6, 2011). Videogames & problem solving. Poster presentatation at the Education and Human Development Research Fair, April 6, 2011, University of North Dakota, Grand Forks, ND.
Van Eck, R., Everson, R., Arlien, K., and Volk, V. (2011, January 4–7). Building expertise & community online: A research-based design strategy for managing threaded discussions. Paper presented at the 9th Annual Hawaii International Conference on Education , January 4–7, Honolulu, HI.
Van Eck, R., & Hung, W. (2011, January 4–7). Designing a science game for 21st-century learning: A report on the development model for eco adventure. Paper presented at the 9th Annual Hawaii International Conference on Education , January 4–7, Honolulu, HI.
Van Eck, R., & Hung, W. (October 26–30, 2010). Problem solving & games: A theoretical framework for research & design. Paper presented at the annual meeting of the Association for
Educational Technology and Communication, October 26–30, Anaheim,
CA.
Van Eck, R. (July 7–9, 2010). Interdisciplinary approaches to serious games: Emerging concepts, theory, and future directions. Panel presentation at the Videogame Cultures & the Future of Interactive Entertainment Annual Conference of the Inter-Disciplinary.net Group, July 7–9, 2010, Mansfield College, Oxford, United Kingdom.
Van Eck, R., & Hung, W. (July 7–9, 2010). A taxonomy and framework for designing educational games to promote problem solving. Paper presentation at the Videogame Cultures & the Future of Interactive Entertainment Annual Conference of the Inter-Disciplinary.net Group, July 7–9, 2010, Mansfield College, Oxford, United Kingdom.
Van Eck, R., Hung, W., Bowman, F., & Love, S. (2009). 21st century game design: A model and prototype for promoting scientific problem solving. Presentation for the International Association of Science and Technology for Development's Annual Conference on Computers and Advanced Technology in Education, November 22 -24, St. Thomas, US Virgin Islands.
Van Eck, R. (2009). Threaded discussion strategy for building expertise in online learning. Poster presentation at the OID Conference, University of North Dakota, October 16, 2009.
Van Eck, R. (2008) Creating a serious game world together: A multi-site effort. Presentation at the
annual meeting of the Association for
Educational Technology and Communication, November 4–8, Orlando,
FL.
Van Eck, R. (2008). Game-based learning: What educators should know about games and learning. Presentation at
the annual meeting of the North American Simulations and Games
Association (NASAGA), October 15–18, Indianapolis, IN.
Van Eck, R. (2007). What do instructional designers need to know
about video game development to enhance game-based learning? Panel
presentation at the annual meeting of the Association
for Educational Technology and Communication, October 23–27,
Anaheim, CA.
Van Eck, R. (2007). The effect of video game training on performance
and cognitive style in expert and novice air traffic control
operator training. Presentation at the annual Beyond Boundaries conference,
October 4–5, University of North Dakota, Grand Forks, ND.
Parker, J., Van Eck, R., Whatley, D., Schell, J., & Smith, R.
(2007). 3 up/3 down. Panel for the Serious Games Summit, March
5–8, San Francisco, CA.
Heeter, C., Winn, B., Van Eck, R., Kelleher, C., & Shaffer,
D. W. (2007). Testing assumptions: Creative approaches to gathering
evidence of serious game impacts. Panel for the Serious Games Summit,
March 5–8, San Francisco, CA.
Van Eck, R. (2006). Intelligent games: A new approach to designing
serious games based on artificial intelligence, pedagogical agents,
narrative theory, and instructional design. Presentation at the
annual meeting of the Association for
Educational Technology and Communication, October 10–14, Dallas,
TX.
Van Eck, R. (2006). Ten research areas to guide the field of digital
game-based learning. Presentation at the annual meeting of the Association
for Educational Technology and Communication, October 10-14, Dallas,
TX.
Van Eck, R. (2006). Intelligent learning games. Presentation at
the annual meeting of the North American Simulations and Games
Association (NASAGA), October 11–14, Vancouver, BC, Canada.
Van Eck, R. (2006). Where do we go from here? Ten critical areas
to guide future research in DGBL. Workshop for the annual meeting
of the Games, Learning, and Society Conference, June 15–16, Madison,
WI.
Van Eck, R. (2006). Gender, games, and attitude toward science,
math, and technology: Results from a year-long study of games
in fifth- and sixth-grade classrooms. Presentation at the annual meeting
of the UND Scholar's Forum, February 28–March 2, Grand Forks, ND.
Van Eck, R. (2006). Educating the net generation: How digital
game-based learning may shape the classrooms of tomorrow. Presentation
at the annual meeting of the UND Scholar's Forum, February 28–March
2, Grand Forks, ND.
Van Eck, R., Adcock, A., Morrison, G., Anglin,
G., Rieser, R., & Klein, J. (2005). From graduate student to researcher:
What do
we want doctoral students to know about
research, and how do we teach it? Panel session at the annual
meeting of the Association
for Educational Communication and Technology,
October 18–22, Orlando, FL.
Van Eck, R., Lang, T., & Schultz-Aune, A. (2005). The effect
of a technology portfolio system on teacher attitudes toward
technology integration. Presentation at the annual meeting of Teaching
And
Technology, June 6–10, 2005, Grand Forks, ND.
Van Eck, R. (2005). Integrating computer games in the classroom.
Presentation at the annual meeting of Teaching and Technology,
June 6–10, 2005, Grand Forks, ND.
Van Eck, R., Adcock, A., Susarla, S., & The Tutoring Research Group at Memphis
(2005). Embedded design: How authoring tools can ensure that instructional
design is present when we can’t be there. Paper presented
at the annual meeting of the Southeastern Conference in Instructional
Design & Technology: Challenges of eLearning & IDT, March
11–13, 2005, Mobile, AL.
Van Eck, R. (2005). The effect of pedagogical advisement and competition
on attitude toward mathematics in an instructional computer game.
Presentation at the annual meeting of the UND Scholar's Forum,
March 22–24, Grand Forks, ND.
Lang, T., Schultz-Aune, A., & Van Eck, R. (2005). The effect
of a technology portfolio system on teacher attitudes and beliefs
about technology integration. Presentation at the annual meeting
of the UND Scholar's Forum, March 22–24, Grand Forks, ND.
Van Eck, R. (2005). Integrating commercial games in learning environments:
Where to begin? Presentation at the AAIM Education Arcade at South
Carolina EdTech 2005, January 7–9, Myrtle Beach, SC.
Van Eck, R. (2004). Let's make R.O.O.M.
for games. Panel presentation for the annual meeting of the
Association for Educational Technology and Communication, October
19–23, Chicago, IL.
Van Eck, R. (2004). Learning to PL-AI:
The potential of blended game, ITS, and pedagogical agent systems
for creating dynamic learning environments. Presentation for
the annual NASA and Department of Defense Innovation conference, "Training
for Tomorrow 2004," October 27–28, Houston, TX.
Van Eck, R., & Gikas, J. (2004).
Gaming theory as a teaching tool at all levels. Presentation
for the annual meeting of Techsposium, March 31, Memphis, TN.
Gikas, J., & Van Eck, R. (2004).
Integrating video games in the classroom: Where to begin? Paper
presented for the annual meeting of the National Learning Infrastructure
Initiative, January 25–27, San Diego, CA.
Graesser, A., Person, N., Haynes,
B., Van Eck, R., & Adcock, A. (2004). AutoTutor has tutorial
dialog in natural language, interactive simulation, and lesson
authoring tools. Paper presented for the annual meeting of
the American Educational Research Association, April 12–16,
San Diego, CA.
Van
Eck, R., Nanjappa, A., Ronai, J., Bhattacharyya, S., Marvin,
E., & Van Eck, S, (2004). The effect of game play and game construction
in mixed-sex groupings on girls' attitude toward technology.
Roundtable for the annual meeting of the American Educational
Research Association, April 12–16, San Diego, CA.
Susarla,
S. C., Adcock, A. B., Van Eck, R. N. & Moreno, K .N. (2003).
Authoring for AutoTutor: Adding a new dimension to an intelligent
tutoring system. Paper presented at the 2003 World Conference
on E-Learning in Corporate, Government & Higher Education.
Phoenix, AZ, November, 2003.
Susarla,
S. C., Adcock, A. B., Van Eck, R. N., Moreno, K. N. & Graesser,
A. C. (2003). Development and evaluation of a lesson authoring
tool for AutoTutor. Workshop presented at the 2003 Conference
of Artificial Intelligence in Education (AI-ED), Sydney, June,
2003.
Van Eck, R., Adcock, A., Graesser, A., & The Tutoring Research
Group. (2003). Student ratings of pedagogical efficacy of four
computer-based tutoring systems. Paper submission for Ed-Media
World Conference on Educational Multimedia, Hypermedia & Telecommunications,
June 23–28, 2003, Honolulu, HI.
Van Eck, R., & Adcock, A. (April, 2003). Reliability and factor
structure of the Attitude Toward Agent Scale (ATAS). Paper submission
for the annual meeting of the American Educational Research Association,
April 21–25, Chicago, IL.
Adcock, A. B. & Van Eck, R. (2003). The development of an
affective measure for use in pedagogical agent tutoring environments.
Poster presented at the 15th Annual University of Memphis Student
Research Forum. Memphis, TN, April, 2003. Awarded First Prize,
Education Division.
Dempsey, J., Litchfield, B., & Van Eck, R. (2002). Using pedagogical
advisement in technology-based environments. Paper presented at
the annual meeting of the International Conference on Computers
in Education, December 3–6, Aukland, New Zealand.
Van Eck, R., & Marvin, E. (2001). Student technology assistants:
The approach, the benefits, the concerns. Paper presented at the
annual meeting of the Association for Educational Communications
and Technology, October 14–18, Atlanta, GA.
Van
Eck, R. (2001). Building a model IT center for web-based learning
development and support. Paper presented at the annual meeting
of the Mid-South Instructional Technology Conference, April
8–10, Murfreesboro, TN.
Van
Eck, R. (2001). Promoting transfer of mathematics skills through
the use of a computer-based instructional simulation game and
advisement. Paper presented at the annual meeting of the Mid-South
Instructional Technology Conference, April 8–10, Murfreesboro,
TN.
Van
Eck, R. (2001, March). Literature or lunacy: The place of science
fiction in academia and the literary canon. Panel presented
at the 19th annual meeting of Mid-South Con, March
23–25, Memphis, TN.
Van
Eck, R. (2000, April). The effect of advisement and competition
in a simulation game on transfer and attitude toward mathematics.
Paper presented at the Annual Meeting of the American Educational
Research Association, April 24–28, New Orleans, LA.
Van
Eck, R. (2000) The effect of advisement & mode of instruction
on transfer, advisor use, and attitude toward mathematics using
a computer-based simulation game. Proceedings of the Mathematics/Science
Education & Technology 2000 conference, February 5–8, San
Diego, CA. Robby Robson, (ed.). Charlottesville, VA: The Association
for the Advancement of Computing in Education.
Van
Eck, R. (2000). The effect of context of advisement & mode
of instruction on advisor use, attitude toward instruction,
and transfer of mathematics skills in a computer-based simulation
game. In R. Robson (Ed.) Proceedings of the annual meeting of the Association
for Educational Communications and Technology, February 16–20,
Long Beach, CA.
Glusman,
B., Newman, E. J., Van Eck, R., & Van Eck, S. (1999). HIV/AIDS
risk-prevention among incarcerated youth. Poster session at
the University of South Alabama 6th Annual Research
Forum, May, 1999, Mobile, AL.
Dempsey,
J. V., Litchfield, B. L., & Van Eck, R. (1998, February).
Creating and integrating interactive activities in the classroom:
OAR online and project C.A.T.E. Paper presented at the Teaching,
Learning, and Technology Roundtable's Technogras 1998 Conference.
Dempsey,
J. V., & Van Eck, R. (1998, April). Advisor use in CBT:
Modality and placement. Paper presented at the annual meeting of the American Educational
Research Association, San Diego, CA, April
13–17, 1998.
Dempsey,
J. V. & Van Eck, R. (1998). Advisement in a computer-based
learning environment. Poster session at the University of South
Alabama 5th Annual Research Forum, May 8, 1998,
Mobile, AL.
Dempsey, J. V., & Van Eck, R. (1997). Using an electronic advisor in
computer-based instruction. Poster session at the University of South Alabama
4th Annual Research Forum, May, 1997, Mobile, AL.
Van
Eck, R. (1997). Surf the green net. Presentation for educators,
April 11, 1997, Environmental Partnership Conference, Gulf
Shores, AL.
Van
Eck, R. (1994). Hooklines and sinkers:
Writing the opening line in your next story. Presentation at
the Third Annual Writers'
Workshop, Sierra Vista, AZ.
Van
Eck, R. (1993). Writing what
you know: Inventing what you "know." Presentation at the
Second Annual Writers' Workshop, Sierra
Vista, AZ.
CD-ROM/Electronic
Publications
Eco-Adventure [working title], (2009–Present). [videogame]. University of North Dakota. Frank Bowman, Woei Hung, co-developers.
Adventures in ecology and conservation (2004). [computer
software] Project CATE: The CATE Foundation.
ACAD iMovie Fest DVD, (2003). [Digital video] Digital video compilation
of digital videos created by students in academic transitions course.
Memphis, TN: The AIM Lab.
AutoTutor script authoring tool (ASAT) (2003). [EPSS software]. An authoring
tool for generating content for use by AutoTutor, and intelligent tutoring
system. Memphis, TN: Institute for Intelligent Systems.
Center for multimedia arts multimedia demo disk (2003). [Computer software].
An interactive kiosk showcasing interactive media for the Center for
Multimedia Arts. Memphis: Center for Multimedia Arts, FedEx Institute
of Technology.
Center for multimedia arts promotional movie (2003). [digital video]
A promotional video showcasing the mission and products of the Center
for Multimedia Arts. Memphis, TN: FIT.
The FedEx Technology Institute demo disk for the center for artificial
intelligence (2003). [computer software]. An interactive kiosk showcasing
the work of the Center for Artificial Intelligence. Memphis: FIT.
IDT 7048 class portfolio, (2002). [Digital video disc]. A compilation
of instructional videos developed by students at the University of Memphis.
Memphis, TN: The AIM Lab.
IIS demo disk, (2002). [Digital videodisc]. An interactive kiosk showcasing
the work of the Institute of Intelligent Systems. Memphis, TN: The AIM Lab.
The making of ACAD, (2002). [Digital video]. A documentary video of the
ACAD transitional studies digital video project. Memphis, TN: The AIM Lab.
TSSS contacts website (2002). [Web site]. A Web site for contact information
developed for the TSSS. Tennessee: Department of Education.
Ribbit's big splash: Adventures in ecology and conservation (2000). [Computer
software]. Project CATE: The CATE Foundation.
Adventures in problem solving,
(1999). [Computer software]. An interactive
computer-based instructional game for Grades 3–4. Austin, TX: Steck-Vaughn, A Harcourt-Brace
Company.
Math builder: A math game about real stuff (1999). [Computer software].
An interactive simulation game to promote transfer of mathematics skills
for grades
6–8. Van Eck Media Services.
Rick Van Eck: Greatest hits (1999). [Computer software]. An interactive kiosk of work authored
between 1995 and 1999. Van Eck Media Services.
Science with NOAA research (1999). [Web-based instructional module].
Web site for K-12 teachers and students to integrate NOAA research
into the curriculum. Available on the Web at www.oar.noaa.gov/k12/html/overview.html
Instructional strategies (1998). [Web-based instructional module]. An
online course in instructional strategies offered through the University
of South Alabama.
Instructional design electronic workbook (1998). [Web-based instructional
module. Interactive Web-based module to accompany an instructional design
course offered through the University of South Alabama. Available on
the Web at www.coe.usouthal.edu/workbook/.
Authorware interactive tutorial (1997). [Computer software]. An interactive
tutorial for learning Macromedia Authorware. Van Eck Media Services.
Hurricane tracker (1997). [Computer software]. An interactive hurricane
charting program and historical database. Van Eck Media Services.
ROWPVT (1997). [Computer software]. An electronic version of the Receptive
One-Word Perceptive Vocabulary Test. Van Eck Media Services.
Stat Advisor (1997). [Computer software]. An interactive tutorial to
teach sampling theory, hypothesis testing, and the research process.
Coauthored with D. Sukhai. Van Eck Media Services.
Nick Danger (1996). [Computer software]. An interactive simulation game
to teach the process of anchoring a boat in shallow water. Van Eck Media
Services.
PADI Dive Planner (1996). [Computer software]. An tutorial game for learning
to plan single and repetitive dives using the PADI dive planner. Van
Eck Media Services.
Non-refereed publications
Van Eck, R, & Drechsel, P. (2009). Game on. The effect of digital game play on visual processing and cognitive style in ATC students. Aviation.
Van Eck, R. (2005). What are we playing at? What it means
to integrate games, and why we should. Proceedings of the annual meeting
of the Educause
Seminars on Academic Computing, August
5–10, 2005, Snowmass Village,
CO.
Adcock,
A. B. & Van Eck, R. (2003).
The development of an affective
measure for use in pedagogical
agent tutoring environments.
Abstracts of the 15th Annual
University of
Memphis Student Research Forum.
Memphis, TN, April, 2003. Awarded: First Prize–Education Division
Jones, M., & Van Eck, R. (2001). Join the hunt for technology funds.
Pathfinder, 1(2), pp. 2, 5. Appalachian Technology in Education Consortium
(ATEC).
Dempsey,
J. V., & Van
Eck, R. (1998, January). Advisor
use in CBT:
Modality and
placement.
COE Technical
Report
98–1. Available online at www.coe.usouthal.edu/techreports/notes.html
Van Eck,
R. (1997). External evaluation report of the interviewing and employability
skills training program at the Career Services Center at the University
of South Alabama.